Feralgeist 5E Tactics
These undead are fun, possessing not *players* but dead bodies, making them a potential bane for "murderhobo" style groups that leave a trail of slain enemies behind them. The artwork is great, implying the entity has possessed the corpse of a winter troll from the look of it, which is interesting as this implies some necrotic damage was dealt to prevent the trolls significant regeneration ability - was the troll killed by the group that must now face the reanimated corpse in karmic retribution?
These *incorporeal* undead are quite different from the majority of Cryxian thrall based, Orgoth origin or Iosan descended corporeal undead that seem to dominate the Monsternomicon,
Motivation wise they are not complex:
A feralgeist’s insubstantial form hungers for a body of flesh. It descends into the carcasses of freshly slain beasts and brings to them a semblance of reanimated life. Lashing out with the claws and fangs of the corpses it inhabits, the feralgeist poses a deadly threat to those unfortunate enough to encounter it...
Let's have a look at the stat block analysis then.
So starting with the mental ability contour, because most of the time a feralgeist will be attacking with the style determined by the former ability contour of the corpse it is reanimating, the striking thing is the very high CHA score.
It's a bit hard to compare to an earlier edition version of the creature as the original 3.5E Monsternomicon only has the similar "wyldgeist" and it's not always easy to extrapolate between editions.
Physically, although it has only moderate hit points and lowish AC, the number of damage resistances (including all non-magical common physical attacks), damage immunity to three less common types (cold, necrotic, poison), and multiple condition immunities compensates considerably - it's much more likely to be driven off and survive (say when it reaches 10% or 6 or fewer hit points) than it is to be destroyed, making for a potentially recurring (but relatively unintelligent) recurring foe.
As the feralgeist does not have a standard attack option, the physical ability contour is somewhat meaningless although the high DEX and above-average CON would suggest a shock attacker or maybe a skirmisher that doesn't really fit at all - if not animating a corpse it actually can't attack, so it's only options are to Disengage from any melee and use its faster movement and flight to either escape out of reach (moving away upwards, through a barrier, and/or into obscurement on subsequent turns) or less commonly move to the next corpse available if its Spirit Bind has already recharged.
Spirit Bind (Recharge 6) is the key to this creature and its tactics when considered in conjunction with its mental characteristics - as it targets corpses, *not* opponents, I'd consider that its average WIS and INT suggest it picks the largest, strongest looking corpse but isn't smart enough to pick one with specific traits or abilities that it can use.
If it is forced from its chosen reanimated corpse (most likely from being damaged rather than dispelled given that dispel good and evil is a 5th level spell), the feralgeist will avoid combat and being damaged as much as possible until its ability to reanimate a fresh corpse.
Example: Winter Troll Reanimated Corpse
As Spirit Bind does not impart the knowledge of the original host creature, the possessing spirit may not use the troll's Ice Breath as consistently and efficiently for example when it originally reanimates the corpse, but presumably gains some familiarity with its host corpse's capabilities over time.
My interpretation is that the feralgeist using a possessed corpse will try and adapt to the combat situation, but attacks without thinking, isn't particularly good at choosing targets, and fights using the corpse as a disposable weapon until the reanimated body is rendered completely inert (0 hit points) rather than the preserving it as it can fly off through obstacles to escape or wait out the recharge. This compares to the living troll, which is more instinctive and less likely to change approach but more likely to avoid combat, can parley to those that speak Molgur-Trul, and will flee if moderately wounded (30%, 57 hit points).
Other Feralgeist Reanimated Corpse Variations
Note that technically RAW, Spirit Bind above allows the possession of the corpse of any *non-humanoid* creature - amongst the obvious options such as beasts (a dracodile anyone, shhh don't tell my players LOL...), dragons (the various drakes), giants (hence the winter troll as an example), and the rare monstrosities, this also includes aberrations, constructs (steamjacks etc), as well as swarms (eg a Scylla flock) and technically other corporeal undead.
I don't think it's intended to include celestials, fiends, or fey - my observation is that the broader implications of 5E mechanics are not as robustly considered in the IK:R material to date.
This makes for multiple interesting variations which I don't have the time to go into here.
Wyldgeists?
A Pendrake Encounter featuring wyldgeists can be found in No Quarter #28 (pages 68-71) detailing a scenario where the wyldgeists reanimate bandits that attack a caravan.
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